What a save calls your gear
A PBZS save stores string IDs, not display names. These are the ones the editor maps to something readable.
Open your own save in the editor and this is roughly what comes back, except the editor builds the list from your file, so it also includes anything you own that is not named here.
Main weapons
| Save ID | Name | Cap |
|---|---|---|
IronBlade | Jagged Steel (玄铁刃) | 999 |
SlitheringSword | Soft Snake Sword (软蛇剑) | 999 |
BlackWound | Black Wound (黑伤) | 999 |
Dragon吟Blade | Dragon Roar Twin Blade (龙吟双刃) | 999 |
BloodShadowSword | Crimson Shadow Edge (血影长剑) | 999 |
WhiteJadeSword | White Jade Rapier (白玉刺) | 999 |
SeveringCleaver | Executioner Greatblade (断魂重剑) | 999 |
GhostWeepBlade | Wailing Ghost Katana (鬼泣刀) | 999 |
Grade is stored one higher than the +n the game shows. The ID column is what the save stores; the name column is what the editor shows in its place.
Sha-Chi armaments
| Save ID | Name | Cap |
|---|---|---|
HuoLiuXing | Blaze Meteor (火流星) | 999 |
BrutalAxe | Dread Execution Axe (狂战巨斧) | 999 |
ShachiHook | Crimson Chain Hook (杀气锁镰) | 999 |
LionRoarCannon | Lion Roar Hand Cannon (狮吼火铳) | 999 |
PuppetStrings | Marionette Wire Gauntlet (傀儡丝) | 999 |
ThunderBow | Storm Piercer Greatbow (惊雷大弓) | 999 |
Same +n offset as main weapons. The ID column is what the save stores; the name column is what the editor shows in its place.
Accessories
| Save ID | Name | Cap |
|---|---|---|
AC_ResistRanged | Arrowward Talisman (避箭护符) | 999 |
AC_ResistFire | Flameward Pendant (避火坠) | 999 |
AC_ShaChiMastery | Remnant Spark Cage (残火笼) | 999 |
AC_PrayerBeads | Agarwood Prayer Beads (沉香念珠) | 999 |
AC_MothersTalisman | Mother's Talisman (慈母护符) | 999 |
AC_Livingwood | Livingwood Talisman (活木符) | 999 |
AC_FineThread | Fine Silk Thread (金丝线) | 999 |
Level is zero-based: +0 is stored as 0. The ID column is what the save stores; the name column is what the editor shows in its place.
Materials and goods
| Save ID | Name | Cap |
|---|---|---|
Weapon_Material_01 | Forged Metal (锻铁) | 2,147,483,647 |
Weapon_Material_02 | Polished Forged Metal (精炼锻铁) | 2,147,483,647 |
Weapon_Material_03 | Meteorite Iron Ingot (玄铁锭) | 2,147,483,647 |
Weapon_Material_04 | Soul-Tempering Jade (融魂玉) | 2,147,483,647 |
Medi_Material_01 | Weeping Creek Herb (泣溪草) | 2,147,483,647 |
Medi_Material_02 | Hundred-Year Ginseng (百年山参) | 2,147,483,647 |
Ac_Material_01 | Crimson Silk Cord (朱砂丝) | 2,147,483,647 |
Memory_Flower_01 | Memory Flower (记忆之花) | 2,147,483,647 |
Skill_Point_Stone | Sha-Chi Skill Stone (杀气石) | 2,147,483,647 |
Plain 32-bit quantity, no separate cap. The ID column is what the save stores; the name column is what the editor shows in its place.
Medicines
| Save ID | Name | Cap |
|---|---|---|
Hulu | Healing Gourd (疗伤葫芦) | 6 |
GuiShen | Ghost God Brew (鬼神酿) | 6 |
RongQi | Sha-Chi Elixir (融气丹) | 6 |
NingFengDan | Wind-Calming Pill (宁风丹) | 6 |
Medicine_Duration | Endurance Decoction (延效散) | 6 |
Medicine_Recover | Instant Renewal Pellet (回春丸) | 6 |
Medicine_ResistanceElement | Five-Element Ward (五气辟邪丹) | 6 |
Medicine_Interrupt | Poise Breaker draught (破势饮) | 6 |
Medicine_ShachiAttack | Crimson Surge Liquor (杀气烈酒) | 6 |
Medicine_AdditionalRecover | Longevity Nectar (长生露) | 6 |
KuYe | Withered Leaf Wine (枯叶酒) | 6 |
FeiJiu | Boiling Blood Wine (沸血酒) | 6 |
Medicine_Ghost | Wraith Step Powder (鬼步散) | 6 |
Medicine_Element | Elemental Edge Oil (附魔刃油) | 6 |
Medicine_UltimateCharge | Awakening Pill (醒神丹) | 6 |
JinJiHeJi | Golden Elixir (金肌合剂) | 6 |
Medicine_Attack | Ferocity Draught (狂攻散) | 6 |
Level caps at +6; the game refills counts on load. The ID column is what the save stores; the name column is what the editor shows in its place.
Outfits (account wardrobe)
| Save ID | Name | Cap |
|---|---|---|
Hun_OutFit_Default | Lone Wanderer Rags (默认黑衣) | 1 |
Hun_OutFit_Climax | Order Assassin Mantle (黑伤战袍) | 1 |
Hun_OutFit_MoTian | The Hunt Ending Robe (狩猎者) | 1 |
Hun_OutFit_YaYu | Kindred Ending Attire (同袍) | 1 |
Hun_OutFit_FengXue | Blizzard Ending Cloak (风雪) | 1 |
Hun_OutFit_ZhuiMing | Legacy Ending Armor (宿命) | 1 |
Hun_OutFit_GuYou | Mirage Estate Silk (蜃楼华服) | 1 |
Hun_OutFit_JiGuanMoQu | Clockwork Puppet Husk (机关魔躯) | 1 |
Hun_OutFit_Climax_Hat | Rain-Soaked Bamboo Hat (泣雨斗笠) | 1 |
Stored globally, not per slot. 1 means owned. The ID column is what the save stores; the name column is what the editor shows in its place.
The cap column in every table above is the editor's own ceiling for that field, not a guess about what the game will accept. Values above it are clamped on write, and a grade the game itself limits will be pulled back down on your next save.
Together those tables cover the weapons, Sha-Chi armaments, accessories, core materials, medicines and outfits. The rest of the goods list is longer than this page needs to be, and every entry in it still loads and edits.
Why the names matter more than the IDs
If you are editing a save by hand, with the editor or by writing your own tool, the ID is the part that has to be exact. A near-miss ID does not error; it simply creates a second inventory entry the game may never show you. The editor avoids that by matching case-insensitively against the keys already in your file and reusing the existing spelling rather than writing a new one.
Grades and quantities are less forgiving in a different way. A weapon grade above the cap still loads, but the game clamps it back down on the next save, so the change appears to undo itself. The editor page lists each category's practical ceiling.
Questions people ask
Where do these IDs come from?
They are the identifiers Phantom Blade Zero writes into a PBZS save record. The editor reads them out of your own file; the names here come from the game’s own item tables for the reference build. Anything in your save that is not in this list still appears in the editor under its raw ID.
Why are some names in Chinese as well as English?
The game ships a Chinese and an English table, and the English table does not cover every entry. Where an English name exists it is shown first; the Chinese name is the original and is kept so you can match it against the game.
What does “grade is one higher in the save” mean?
The game shows a weapon as +7 at the cap, but the field stores 8. A value of 0 would display as +(-1), so the field is never meaningful below 1. The editor converts between the two so you can type the number the game shows.
Is this a complete list of every item in the game?
No. It is the set the editor maps to readable names, which covers the weapons, Sha-Chi armaments, accessories, core materials, medicines and outfits. The game has hundreds of goods entries; the ones not listed still load and edit, just under their raw ID.